Inventing the Computer

From the Series Breakthrough Inventions
  • Interest Level: Grade 3 - Grade 6
  • Reading Level: Grade 4

It is hard to imagine that something so important to our daily lives has been around for less than 70 years. People use computers today to calculate, store information, send messages, control other machines, and even to play games. Inventing the Computer tells the incredible story of computers and their inventors, from the early days when computers performed simple functions and filled entire rooms to today's compact, super-fast supercomputers. Topics include
• computers as machines that add and analyze
• Colossus I and the race to break enemy codes in World War II
• computer codes, transistors and chips, software and peripherals
• the personal computer
• computers of the future
Teacher's guide available.

Format Your Price Add
978-0-7787-2838-2
$8.95
978-1-4271-6268-7
$29.00
Interest Level Grade 3 - Grade 6
Reading Level Grade 4
Age Range 8 - 11
Dewey 004
Lexile
ATOS Reading Level 8.7
Guided Reading Level R
Subjects Technology
Genres Nonfiction
Publisher Crabtree Publishing
Imprint Crabtree Classics
Copyright 2007
Number of Pages 32
Dimensions 8.5 x 11
Graphics Full-color photographs
BISACS JNF061010, JNF012000, JNF051120
Rights Included WORLD
Language English

Author: Marsha Groves

Inventing the Computer Teacher's Note

Refer to download View →

Glossary of key words
Index
Informative sidebars
Table of contents
Full-color photographs