Innovations in Entertainment
From the Series Problem Solved! Your Turn to Think Big
Imagine a time when video games did not exist! You might not realize that there was once a world without your favorite entertainment forms. From games and music to electronic television and downloadable movies, this title looks at major innovations in entertainment over the years, and the ingenious inventors, scientists, and engineers who made them. With a little inventive thinking, what might you create to help us learn new things, enjoy our free time, and connect with each other?
Format | Your Price | Add |
---|---|---|
978-0-7787-2671-5
|
$22.95 | |
978-0-7787-2682-1
|
$8.95 | |
978-1-4271-1803-5
|
$29.00 |
Interest Level | Grade 3 - Grade 6 |
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Reading Level | Grade 3 |
Age Range | 8 - 11 |
Dewey | 790.2 |
Lexile | 930L |
ATOS Reading Level | |
Guided Reading Level | R |
Subjects | |
Genres | Nonfiction |
Publisher | Crabtree Publishing |
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Imprint | Crabtree Classics |
Copyright | 2017 |
Number of Pages | 32 |
Dimensions | 8 x 10 |
Graphics | |
BISACS | JNF061010, JNF051120, JNF061000 |
Rights Included | WORLD |
Language | English |