Great Game Design
From the Series Get Connected to Digital Literacy
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
Format | Your Price | Add |
---|---|---|
978-0-7787-3622-6
|
$22.95 | |
978-0-7787-3633-2
|
$8.95 | |
978-1-4271-1958-2
|
$29.00 |
Interest Level | Grade 5 - Grade 8 |
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Reading Level | Grade 6 |
Age Range | 10 - 13 |
Dewey | 005 |
Lexile | 980L |
ATOS Reading Level | |
Guided Reading Level | U |
Subjects | High Interest, Technology |
Genres | Nonfiction |
Publisher | Crabtree Publishing |
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Imprint | Crabtree Classics |
Copyright | 2018 |
Number of Pages | 32 |
Dimensions | 8 x 10 |
Graphics | Full-color photographs |
BISACS | JNF012040, JNF061000, JNF012010 |
Rights Included | CA, US |
Language | English |
Author: Clive Gifford
Discussion Questions |
Glossary of key words |
Index |
Infographics |
Informative sidebars |
Sources for further research |
Suggested websites |
Table of contents |
Full-color photographs |