Cyberspace - virtual reality and the World Wide Web
What exactly is cyberspace? The digital story from the early days of computers to virtual reality and the World Wide Web is told in this exciting book. Cyberspace explores: the life-saving applications of computer simulation in flight, battle, and hazardous environments, computer arts in the fields of film, graphic arts, and games and entertainment, the history of the internet, how it‘s used, and predictions for its future, the ethical pros and cons of technological advancement, and a helpful glossary to explain scientific terms and concepts.
Format | Your Price | Add |
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978-0-7787-0047-0
|
$22.95 |
Interest Level | Grade 3 - Grade 6 |
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Reading Level | Grade 4 |
Age Range | 8 - 11 |
Dewey | 004 |
Lexile | |
ATOS Reading Level | |
Guided Reading Level | |
Subjects | Technology |
Genres | Nonfiction |
Publisher | Crabtree Publishing |
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Imprint | Crabtree Classics |
Copyright | 1999 |
Number of Pages | 32 |
Dimensions | 8.5 x 9.5 |
Graphics | Full-color photographs |
BISACS | JNF012030, JNF012010, JNF061000 |
Rights Included | WORLD |
Language | English |
Author: David Jefferis
Glossary of key words |
Index |
Table of contents |
Full-color photographs |